IN THE DOGHOUSE
DFT DRINK-DRIVE
Most drink-driving fatalities were being caused not by hopelessly drunk drivers, but by people making unexpected journeys after having just a couple.
Being almost sober, they found it hard to say no. This totally new way to approach drink drive messaging said that, whatever criticism you get for saying no, is preferable to the consequences of saying yes. Directed by Guy Shelmerdine.
Creatives: Alex Grieve & Adrian Rossi
CDs: Martin Loraine & Steve Jones
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D&AD
GRAPHITE x 2